
In
continuation from last week...
Don't
get me wrong. I don't wish to decry the joy of playing. Like all
aspects of creation, it serves a vital purpose. Ask remixers
why they pursue such
an art (especially those who do so for free) and the inevitable answer will be,
"because we love doing it." Like a potter throwing clay on the
wheel haphazardly, part of the joy is in seeing what can happen. We
derive pleasure from experimenting, from not knowing what will happen.
But experiments, by their nature, can go horribly wrong. This is why we
also rely upon experience, and why, more often than not, we entrust particular
tasks to individuals with relevant expertise.
In
truth, both are essential to art: one provides the raw potential; the other
suggests how to shape it. To give primacy to one or the other is
absurd. Case in point: two weeks ago, I met with my thesis advisor to
discuss the first fifty pages of my novel. It was painful, as I knew it
would be (some things can only be said face to face). You see, I had
experimented with the style of the prose and structure of the story and I knew
that I had made mistakes. Even with my limited experience in novel
writing I could divine as much. What I lacked, however, was the knowledge
of what to do to fix my mistakes. That, of course, is why one seeks out
an experienced guide.
That’s why I find it fascinating to observe a community of remixers that
possesses a judge’s panel. I know what you're thinking: "It's just a
hobby, how can you judge it?" By taste? By aesthetics?
And you'd be right, it is difficult to imagine. Despite this, OCRemix's
seven year run and eleven
collaborative albums
stand as a testament to its success as a creative community;
a success that is largely due to the dedication of its judges and the
conviction of its artists. In their own words,
"[t]his website is
dedicated to arranging video game music. Our mission is to prove that
this music is not disposable or merely background, but is as intricate,
innovative, and lasting as any other form."
This
is no passive relationship: it is intense, active, and even quarrelsome--as
well it should be, for the remixer is no longer a consumer. By
participating in the remixing process the audience becomes a co-creator of a
body of work that both pays homage to it origins and extends it far
beyond them. There is no doubt as to the quality of the music produced
(arguably, much of it is better than the original source material). If I
were to undertake a film or equally substantial project I would not hesitate to
consider including a high caliber OCremixer in the team for precisely the reasons mentioned above. In
addition to that, the perspective such an art form requires, i.e. one of
collegiality and playfulness, would benefit the creative process as a
whole.
Of course, for those who desire a less structured community, OCRemix's
sister site, VGMix.com
, is the perfect home. Part workshop, part
forum, VGMix is a veritable playground of ideas. Originally more of a
hosting and evaluative site, VGMix shifted toward its current state after a
server meltdown. Because of this, it is far more nebulous as a social
entity, and as such, acts as more of a workshop than a studio. Here, one
can truly develop a sense for how a remix evolves from a mere concept
into an
actual work
. There are no set rules for declaring a work finished
; however,
fellow remixers are quick to chime in with praise, criticism, and advice.
The difference, then, between the remake
and the remix, is that the former subjects an audience to a particular individual's
interpretation (and in doing so, denies the audience the opportunity to
meaningfully contribute to the story), while the latter necessitates a
community whose experience guides the creator's experiment. In short, the
remake is the product of an individual while the remix is an artifact of a
community.
But what about the terrible remixes, you ask? Will they be allowed to
exist? Yes (and why not, many remakes are awful, yet we still pay to see
them). In the end, quality alone doesn't matter. What matters
is that we take ownership of what is rightfully ours, the world of experience,
and cease drifting through life as passive receptacles for other peoples’
ideas, thoughts, and beliefs (don't nod your head in agreement just yet, not
unless you truly agree--I'll not be accused of making more zombies).
If you take nothing else away from this post, take this, I call it the build a
better person game: first, dig through your magazines, your books, your photos;
find as many pretty people as you can, and then cut them up (yes, you heard me,
slash those ringlets and cupid bow smiles). Not so pretty anymore, are
they? Now here's your chance to have some fun (if you aren't having fun
already--I know I am). Take all that fragmented beauty and make your own
perfect person. Better yet, makes lots of them. Get your friends to
do it, too. Soon enough, you'll have a whole room full of perfect people,
and chances are, some of them might even look just a bit like you (zounds, a
twist! Take that Shyamalan).
Remix away, people. It's your life.
Peace,
-J
Recent Comments